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COMPENDIUM oF RuLeS

Skills

How skills work

In AnK, skills do not exist to fill a sheet with technical names nor to turn every action into a list of buttons. Their function is much more concrete: to translate experience, training, and practice into a clear framework for resolving complex actions. When a situation demands more than general will, skills define the specific way in which a character knows how to act and what kind of real advantage they can bring.

Skill descriptions

Acrobatics
Skill Untrained Trained Expert Master
Balance X X X X
Controlled fall X X X
Evasive maneuver X X X
Complex technical movement X X
Stealth
Manipulation
Survival
Perception
Diplomacy
Deception
Intimidation
Performance
Athletics
Primary path

Impact

Secondary path

None

Application

Athletics represents the ability to impose the body against the physical resistance of the environment through direct force and the application of bodily power. It does not measure fine coordination or elegant mobility; it measures the capacity to overcome physical opposition through pushing, dragging, jumping, traction, or sustained pressure. Every use of Athletics follows the same logic: apply force until something yields. This table crosses each Athletics action with the level of mastery required and makes clear what can be done at each rank.

Mechanical logic

Athletics is used when: - The action depends primarily on raw physical force. - The environment offers direct material resistance. - The goal is to move, break, or hold something through bodily power. It is not used when: - The action requires balance or bodily precision (Acrobatics). - The action depends on stealth or fine control (Stealth / Manipulation). - The action is based on prolonged endurance without direct opposition (Resilience).

Relation to the Path

Athletics always uses Impact, because it represents the direct transformation of the environment through physical power. It does not allow a secondary Path, since the concept of this skill is precisely the use of force as the primary way to resolve the action.

Skill Untrained Trained Expert Master
Jump / long jump X X X X
Climb / Scale X X X X
Swim / Float X X X X
Load / Transport X X X X
Drag / Push X X X X
Force open X X X X
Throw X X X X
Mystic Path
Religion
Nature
Society
Crafting
Medicine
Investigation